Friday, February 27, 2009

Wiimote 3-Space Lesson Plan

Read the following article and focus on all possible math related ideas that come up:

http://www.nytimes.com/2006/12/21/technology/21howw.html?_r=2&oref=slogin&oref=slogin


Are there any math concepts that correlate more directly with algebra? with geometry?

Towards the end of the article, the phrase "three axes of acceleration" appears?
How do you understand this phrase? Could you draw a visual representation of this concept?

Insert brilliant explanation of XYZ-3D-Space that emerges from the student's visual representation.

Why are three axes required to sense simulated game movement?
How do you imagine the MEMS are arranged within the Wiimote so that the
"diving board" structures can accurately represent 3D-space?

Link to MEMS graphic

Link to Wiimote movement graphic

For each type of movement shown in the diagram, create a visual representation of that movement on the XYZ-3D-Space.

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